Some of these are much older projects, but I believe it's important to preserve them as snapshots on my journey. Also, someone once told me that, as an artist, you don't get to decide what is important work to someone else.
Page is WIP
To put in here:
Rivulet iOS game
Crystal Eye - iOS photo filter app - 2011
In the early days at Fake Love, I got the amazing chance to spend some of my free time developing a simple photobooth iPhone app called Crystal Eye. I wanted to try and make something that I hadn’t really seen before at the time, and a lot of the effects on the App store seemed to be in the same sort of “overlay” style.
I’ve been interested for a while in making effects that are influenced by the content of the image and aren’t simply just overlaid with little regard for what is going on inside the image. Another goal was to create a fun, interactive tool that anyone could just pick up and use. The live tweaking aspect was also pretty important to me.
Light Painting - 2009
A simple interactive light painting installation that I made in 2009 using Max/MSP/Jitter. I was fascinated with long exposure photographs and wanted to see how I could recreate the effect in real-time. There were other versions of this effect out there at the time, but very few that gave instantaneous feedback.
The Max/MSP patch is still available if you would like to check it out.
Botany - Ory (Joyous Toil) 2016
I worked with Botany for this music video for the lead track off of his album Deepak Verbera in 2016. I utilized a slow motion camera, water tank, flour, and lights to create all of the dreamlike footage.
7up | Music Lifts You UpCommercial Work
Google | Project Re:BriefCommercial Work
Lexus | Trace Your RoadCommercial Work
Nike | Olympic Track and Field TrialsCommercial Work
10,000 Items or LessVideo Art
Phantogram | Live VisualsLive Visuals
Color A SoundAnalog/digital Instrument
Crayolascope | Analog Depth DisplayPersonal Projects
Sonic SculpturesPersonal Projects
Music VideosCollaborative video art
Older WorkPersonal Projects
Older Live Visuals WorkAudiovisual explorations 2006-2016